After-Action Review
After-Action Review is a structured process in simulations of reviewing and reflecting on a task post its completion, mainly to identify mistakes and areas of future improvement.
Apple Vision Pro
Apple Vision Pro is a mixed-reality headset from Apple, that the company defines as a spatial computer. It features Apple’s powerful M2 and R1 chips that respectively take care of performance and real-time sensor data processing.
Asynchronous Timewarp
Asynchronous Timewarp is a technique used in virtual reality where the user’s head movement is used to adjust the previously rendered frame. The technique is helpful in reducing latency and creating a much more immersive experience.
Apple Vision Pro
Apple Vision Pro is a mixed-reality headset from Apple, that the company defines as a spatial computer. It features Apple’s powerful M2 and R1 chips that respectively take care of performance and real-time sensor data processing.
Cognitive Load
Cognitive Load refers to the mental effort of the user to process information from and interact with an immersive experience. High cognitive load results in fatigue and discomfort, leading to issues such as dizziness and nausea.
Crisis Simulation
Crisis Simulation immerses the users into a high-stakes simulated crisis to test and improve the decision-making skills of individuals or teams. It exposes weaknesses in response plans and helps find out areas for improvement.
Degrees of Freedom refers to the types and extent of movement that a user can exhibit in a virtual environment. The two most common DOFs are 3DOF (just head movement) and 6DOF(full spatial movement.)
A Digital Twin is a digital representation of a physical object, system, or process. It mirrors the behaviour of its real-world counterpart, using data received from the latter. It enables continuous optimisation and innovation in a risk-free environment.
Eye-tracking Module
An Eye-Tracking Module is a system inside VR headsets that tracks the user’s eye movements using a combination of infrared sensors and cameras. It enables the replication of complex real-world visual systems like foveated rendering.
Embodiment
Embodiment is a cognitive response where the user feels their body is part of the virtual world. This concept is especially important when it comes to avatars that represent the user in the virtual environment.
Foveated Rendering
Foveated Rendering is a rendering technique used in VR and AR, where the visual quality is enhanced in the foveal vision and reduced in peripheral vision. This mimics human vision and also reduces the processing power required to render the visuals.
Haptic Feedback
Haptic Feedback is the method of simulating physical sensations to communicate information to users. In VR, it enhances immersion and interactivity, with both the virtual worlds and the specific devices used.
Hazard Identification Training
Hazard Identification Training is a form of training where employees are trained to spot potential hazards in the workplace before they lead to accidents or health issues. The goal is to help employees develop a sharper awareness of preventive measures.
HTC VIVE Focus
HTC Vive Focus is a standalone VR headset from HTC targeted towards enterprises. It is apt for a wide range of enterprise use cases such as training and simulations, product design, virtual collaboration, and marketing.
Hazard Identification Training:
Hazard Identification Training is a form of training where employees are trained to spot potential hazards in the workplace before they lead to accidents or health issues. The goal is to help employees develop a sharper awareness of preventive measures.
Inverse Kinematics
Inverse Kinematics is a technique where the joints (like arms and legs) of characters are configured so they can display natural and intuitive movements. The series of connected joints are referred to as a kinematic chain.
Locomotion
Locomotion refers to the various techniques used to navigate and move in a virtual environment. Effective locomotion is challenging due to the potential for motion sickness and the limitations of physical space.
Meta Quest
Meta Quest is a standalone VR headset with a built-in processor, storage, and six degrees of freedom. It is one of the most popular VR headsets in the market, due to its portability, ease of use, and immersive capabilities.
Mixed Reality Passthrough
Mixed Reality Passthrough is a feature of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
Motion Sickness Mitigation
Motion Sickness Mitigation refers to the different techniques and strategies used to limit or eradicate the feeling of dizziness, disorientation, and nausea that the user might feel, due to sensory mismatch.
Mixed Reality Passthrough
Mixed Reality Passthrough is a features of MR and VR headsets that lets the users to see the physical world around them through the headset. Cameras on the headset capture real-time video and display it on the headset’s internal screens.
Photogrammetry
Photogrammetry is the method of analyzing multiple images taken from different angles to create accurate 3D models of real-life entities. It provides highly accurate and detailed 3D models.
PICO Neo
PICO Neo is a series of untethered VR headsets targeted towards both consumer and enterprise use cases. It is a strong contender in the VR space because of its high-performance hardware and competitive pricing.
Presence Breaking
Presence Breaking refers to any experience that breaks the immersion of a user in a virtual environment. Common reasons for presence breaking include low framerates, high latency, and external disruptions.
Procedural Training
Procedural Training teaches step-by-step procedures to complete a task in a controlled environment. It is used extensively in industries and sectors where following specific instructions is imperative due to concerns around safety, efficiency, or compliance.
Scenario Branching
Scenario Branching is a technique in simulations where the learner’s choice leads to different paths, consequences, or outcomes. Each choice leads to a unique progression within the simulation.
Soft Skills Simulation
Soft Skills Simulation is the process of building interpersonal skills in virtual environments. These simulations mimic real-world scenarios and help the participants practice skills with zero real-world consequences.
Spatial Audio
Spatial Audio creates a three-dimensional audio experience, similar to how we perceive sound in real life. It makes the sound appear from different directions and distances and thus creates a perception of depth and space.
Spatial Collaboration
Spatial Collaboration is the use of immersive technologies like AR and VR to collaborate in a shared virtual space. It enables real-time collaboration even if the workforce is separated by physical distance.
Transfer of Training refers to the application of knowledge and skills gained from one context in another context. In VR, it refers to the application of skills learned from VR simulations into real-life applications.
Virtual Classroom
A Virtual Classroom is a digital classroom setup that lets teachers and students interact in real-time, even if separated by huge distances in real life. It often mimics the structure and mode of teaching, of a traditional classroom.
Virtual Prototyping
Virtual Prototyping refers to creating and testing a product in a virtual environment before building the product in the real world. This approach allows for multiple iterations and design improvements before physical manufacturing.
Volumetric Capturing
Volumetric Capturing is a technique of capturing 3D representations of physical entities using multiple camera systems and depth sensors. These set-ups record both 2D images and 3D spatial information of the entities.
VR Backpack PC
VR Backpack PCs are portable, wearable PCs equipped with high-performance components such as state-of-the-art CPUs and GPUs. It enables the user to move around in large physical spaces.
VR-Ready PC
VR-Ready PC is a computer that has hardware powerful enough to handle VR applications. The PC must deliver high frame rates, render detailed 3D environments, and facilitate smooth interactions - all with minimal latency and performance dips.
VR Treadmills
VR Treadmills are specialized omnidirectional treadmills that let users physically move inside a virtual world while being rooted in a pre-defined space in the real world. It eliminates the need for large physical spaces for immersive experiences.
Wireless Adaptor
A Wireless Adaptor transmits data between a VR headset and its tethered PC over wireless protocols such as Wi-Fi. It frees the user from the constraints of physical cables and guarantees a higher freedom of motion.